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Glitch Tanks Arena - Lobby

This is for Glitch Tanks Arena. A currently in production (no NDA) multi-platform but leaning towards mixed-reality experience Unity video game. I was responsible for the blockout, modeling and material work for what is the main lobby screen for the game. The challenge was to keep everything to 3 materials and just 1 trim sheet. I wasn't used to working with this many limitations (designed to work with 8 players on the Oculus 2) but it proved to be an exciting challenge.